However, demand still exists for a sequel, as people feel like the concept is solid and it was just the execution that was lacking.Ī total of six characters will be revealed in the game’s initial trailer at E3 (or a digital event that would take the place of E3) – four veterans and two newcomers. Despite having various fighting game alumni such as Seth Killian and Omar Kendall working on the game, it released to fairly average reviews.
It came out in 2012 on the PlayStation 3 and PlayStation Vita. (though if you want to do that, feel free) It’s just for fun.įor those of you unfamiliar with PlayStation All-Stars, it was Sony’s attempt at having their own Smash Bros. This is going to be fairly casual – it’s not like we need to write in-depth movesets with 30+ attacks. (there wasn’t an option for 1 v 1 online – it was either 2 v 2 or free-for-all) One thing that gets praised often about the original game is the stages, so we’re definitely going to be expanding on that.
We’re also going to try coming up with modes for the game, to add more variety and fix some oversights from the original.
Sony has, against all odds, decided that now is the right time for a Playstation All-Stars sequel, and they’ve tapped the users of SmashBoards to help with designing it! Aside from making it a bigger game in general, the main goal will be to address two of the most common complaints about the original game – the battle system (particularly the “only Supers kill” mechanic) and the roster (which was outside of the developers’ control for the actual game, due to a mix of poor timing and companies wanting to promote specific releases, but let’s pretend that this is an ideal scenario where everyone involved cooperates).